In Deep Waters
In Deep Waters
This is my 2D Shooter project for the Game Design and Development with Unity 2020 Course by Michigan State University on Coursera.
Modifications
Aesthetic (Visual) Modifications:
- New graphics e.g. background, environment
- New sprites e.g. player ship, enemy ships and enemies on boats
Gameplay Modifications:
- Player ability is modified to fire canon projectiles towards the right side only.
- New obstacles added e.g. rocks
- Number of enemies in the game is displayed on screen
Design Modifications:
- Three levels added, each of which offers different types of challenges for the player. Refer to the in-game instructions for more details.
Credits
Created by Ng Kai Yan
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